The corridor stretched to infinity. Bright tubes of fluorescence shone
down on the smooth white walls and floor. A man and a woman ran down the
empty hallway. Their shoes should have clattered on the shiny linoleum,
but there was no sound in the eerie passage--just the blank walls rushing
past. Time was against them, time was the enemy. If they didn't reach
their target soon, the terrorists would destroy Los Angeles with their
homemade atom bomb. But the corridor went on and on, and the man and woman
ran and ran, never pausing for breath, never stopping to rest. They faced
an eternity of running through the silent hall, while around them the
world held its breath. They never looked at each other, and their feet
glided silently over the smooth floor. They ran.
The end of the hall came suddenly. As they turned the corner a man appeared
holding a rifle. He was dressed all in black, with the terrorists' insignia
of a red cobra sewn on the left shoulder. He raised his rifle slowly,
ever so slowly, to shoot at the pair approaching him.
The running man quickened his pace to deal with this menace, pulling
ahead of his female companion. As he did so, the guard... changed. His
outline wavered and became blurry. He separated into two images of the
same guard, Siamese twins holding identical rifles in menacing postures.
He/they barred the way, refusing further access.
The running man stopped with impossible quickness to fight this bifurcated
threat, but actually the guard seemed to be more of a threat to him/themselves
than to anyone else. His/their outlines blurred still further, and jumped
around the floor, literally trying to pull him/themselves together. The
lights dimmed and the walls of the corridor flickered in and out of existence.
The fragile thread of reality was on the verge of crumbling.
Then suddenly everything was right again. The walls steadied, the lights
brightened. There was only the one guard with one rifle, determined to
keep these two intruders away--and totally unaware of his personality
split just moments ago.
The running man swung a fist at the guard, his arm drifting in a lazy
arc toward the terrorist's face. The punch connected solidly, and the
impact was like hitting a pillow. The guard's face exploded in a shower
of sparks that rained like fairy dust to the ground. His headless body
sagged slowly to the floor, melting into a flesh-colored puddle and then
evaporating altogether.
There was a slight ringing sound that only the man and woman could hear.
"Come on," the man said to his companion. "There's not
much time left. The bomb'll go off in five minutes."
The woman nodded silently and turned into the cross-corridor from which
the guard had come. She began running again, and the man joined her, just
as the world was fading out around them....
* * * *
Wayne Corrigan lay in his dimly lit cubicle, panting from the exertion.
There was the moment of disorientation he always experienced when switching
from Dream to reality, that instant of not knowing what was true and what
was pretense; then the world solidified again, and he was "home."
Funny how I think of this place as home, he thought. I'm only
here a few hours every three days, playing make-believe. And yet,
there were times when all that mattered, all that was real to him, was
in this small booth, and the outside world faded to insignificance.
He opened his eyes slowly to stare up at the dim whiteness of the ceiling.
His scalp tingled from two dozen fiery prickings, and the sensation reminded
him that there was still work to do. This was only an intermission--the
last intermission of the evening. Then he'd be trapped in reality again
until his next performance.
Wayne ran quickly through his post-transition routine. He flexed his
fingers and toes, letting the flavor of reality seep back into them. As
they came to life once more, he pulled the feeling upward through his
body, into the muscles of his legs and arms, lighting the warmth in his
torso, finally reaching into his head and neck. Then the brief isometrics,
to tell his body he was back in command and banish the stiffness that
had stolen it while he was away in Dreamland.
It never failed to amaze him how tired his body got while it was actually
lying still and peaceful on a couch. But he'd seen the studies, read the
technical reports. In Dreams, the brain still sent commands to the muscles,
but inhibiting factors usually kept the body from following through. Since
he had to project more of his Dreams than ordinary people did, it was
only natural his body suffered.
Ernie White, the engineer on duty tonight, poked his head into the cubicle.
"Is
Sleeping Beauty awake yet?" he asked.
Wayne smiled, and the effort made him wince; his facial muscles were
stiff, too.
"I
think you want the lady next door."
"If I do, it's impolite of you to notice." White's face, black
as an ebony carving, vanished from the doorway.
Groaning from the effort, Wayne rose slowly into a sitting position.
His head just missed scraping the ceiling of the cubicle--which had not,
after all, been built for sitting or standing in. He gingerly lifted his
own private crown of thorns, the Dreamcap, off his head and set it down
on the couch beside him, then edged his way over to the door.
The bright lights in the room outside made his eyes water after the dimness
of the cubicle. Wayne blinked back the tears as he slid out of his cocoon
and looked over to his left, where White was helping Janet Meyers out
of her own chamber. Janet was blinking against the light as badly as Wayne
was, but Wayne recovered first. He took advantage of her moment of blindness
to observe her in detail.
From a purely technical standpoint, Janet Meyers was not a classic beauty.
She was a little too tall and her bones were a little too thick. Her face
was round, and there were some barely noticeable freckles on her cheeks.
Her brown hair was dry and never perfectly in place; a few strands always
managed to fly away somewhere, usually across her forehead. She was well-proportioned;
any man with reasonable taste would give her a long, lingering glance,
although he might not turn around as she passed to give her a second.
There was nothing special about her that couldn't be found in hundreds
of other women. So why do I act like some goddamn teenage virgin when
I'm around her? Wayne wondered angrily.
She became
accustomed to the light and looked over at him. Wayne quickly shifted
his gaze to the clock over the door to the engineering booth, then got
angry with himself for feeling guilty because he was looking at her. Silly
schoolboy games, he thought. I should have outgrown those years
ago.
"Any
problems in there?" White asked them. "I thought I saw the dials
jumping for a second."
That reminded Wayne of the horrible screw-up with the guard in the hallway.
"Just
a little trouble coordinating an image," he said. "We were positioning
a character differently, and he got fuzzy and jumped around a little before
I finally took control of him."
"It
was my fault," Janet said. "He was your character, you were
supposed to handle him. I should have given you full control from the
moment he appeared. I just didn't think. Sorry."
"It's
not your fault," Wayne insisted, feeling very protective. "How
can they expect perfection when they change scripts on us at the last
moment? We hardly had time to look it over, not much chance to rehearse--"
"It
was only a little jumpiness, just for a second or two," Janet continued.
"Probably made for good comic relief, if anyone in the audience even
noticed. Or if there is an audience, for that matter."
"Twenty-two
thousand of them, according to the computer," White said.
Wayne scowled. Mort Schulberg wouldn't be happy with so low a rating--but
then, he was seldom happy with anything.
"And
Janet just worked two days ago," he continued in her defense. "She's
got to be worn out. It's the sort of thing that could happen to anyone."
"Hey,
you don't got to apologize to me," the engineer grinned. "I
just twiddle the dials, remember?"
"We've
got ten minutes," Janet interrupted, glancing at the clock herself.
"That mistake is history, but if we want to avoid any more of them
we'd better coordinate."
She and Wayne walked into the Ready Room, where a sketch of their set
had been quickly drawn up for them to study before they started.
"Corridor
is twenty meters long," she said almost mechanically. "Men stationed
here, here, and here. A metal grill gate, like the kind shops use to lock
up at night, right across here, raised by a button over here. Two men
past the gate. Think you can dismantle the bomb yourself?"
The question made Wayne feel suddenly insecure. Even though he was the
newest Dreamer on the staff here, he did have previous experience elsewhere.
He tried to cover his feelings with some lighthearted banter.
"I'll
have to, won't I? Too late to change the script now. Besides, you'll have
your hands full with all those guards."
"That's
for sure. I'll have to ask Bill how come there's always more each time.
He's turning me into a damned Amazon!"
"Maybe
if you smile nicely at him he'll give you a love story next time."
"God,
I hope not!" The vehemence in her voice surprised Wayne. "If
there's anything I don't want
it's a pile of sappy garbage for frustrated housewives. I'd rather fight
the Mongol hordes singlehanded."
She looked up and saw the strange expression on Wayne's face.
"What's
the matter with you?" she asked.
Wayne looked quickly away.
"Nothing,"
he said. Her reaction let him know all too plainly how she was feeling
about romance at the moment.
"We'd
better decide who's going to handle which parts of the scene so we don't
have any more confusion. I'd hate to ruin the ending."
They spent the next few minutes going over the scene step by step, discussing
which of them would be responsible for visualizing which parts and which
characters. Ernie White finally came in to break the discussion up, telling
them to get back into their cubicles now if they were going to start on
time. As they climbed back into their separate chambers, Janet suddenly
flashed Wayne a smile and a quick V-for-Victory sign. It relieved somewhat
the depression that had been overtaking him, and he eased himself into
his cubicle.
Sitting upright on the couch, he picked up the Dreamcap and held it for
a moment in his lap, turning it over and looking at it from all sides.
It wasn't much to see: two crossing arcs of plastic with a circular rim
to form the framework of a skullcap, with wires leading from the back
down to the floor. The quadrants of the cap were filled with an almost
invisible wire mesh that came together at twenty-four node points corresponding
to areas of the brain. And yet this simple device had created whole new
industries, and a revolution in personal entertainment.
The first real explorations into the workings of the brain had begun
decades ago. Electroencephalograms charted the course of brain waves so
they could be cataloged and identified. Researchers found that different
areas within the brain were responsible for different bodily functions.
It was learned that portions of the brain could be stimulated externally
to modify behavior--the best example being the classic experiment with
rats who'd had electrodes planted in the so-called pleasure centers of
their brains. These rats were willing to cross over an area of severe
electrical shock just so they could press a bar that stimulated these
pleasure centers. Starving rats would not willingly cross that barrier
to get food, yet otherwise healthy rats would risk almost anything for
a jolt to the pleasure center.
Experiments to map the areas of the brain became ever more finely tuned,
until eventually psychologists and neurologists could pinpoint with complete
accuracy where most of the common functions of the brain were stored.
This in itself was an enormous advance for medical science. Many crippling
illnesses could be shown to be caused by dysfunctions within the relevant
brain tissue; in many cases, microsurgery could correct or alleviate the
condition, rescuing millions of people from debilitation.
The areas that interested psychologists the most, though, were those
controlling the higher brain functions: learning, retention, recall, thought
processes, imagination, and so forth. Many neurologists had already suspected
that some forms of schizophrenia were caused, not by emotional childhood
traumas, but by simple chemical imbalances within the brain. Using the
accumulating body of knowledge about the brain's mechanisms, they proved
that these imbalances literally caused patients to perceive the world
differently from other people, thus accounting for their different behavior.
As a sidelight to this research, they also discovered how "normal"
people perceived the universe.
To the great surprise of many, this turned out to be remarkably simple
to chart. Except for those people with physical disorders--which were
now easily identifiable--everyone stored the same kinds of images in the
same places within their brains. By stimulating the same spot in two different
people, it was possible to conjure identical images within their minds.
At first, these experiments could only be done by the old-fashioned method
of surgically implanting electrodes within the brain itself--but shortly
thereafter, a method was found to stimulate these areas using electromagnetic
waves instead of electrodes. The new method had obvious advantages: it
could be applied externally, so there was no need of surgery, and it could
be guided by computer with pinpoint accuracy to the desired location within
the brain, leaving all the areas around that site unaffected. A helmet--the
direct forebear of the Dreamcap--was designed for the subject to wear.
By stimulating the correct sites within the subject's brain, it was possible
to produce an exact series of images in his mind, controlled by an outside
influence.
At first, knowledge of the new techniques was limited to neurological
specialists, and the applications were primarily in the field of psychotherapy.
By scanning the output of a brain, analysts could visualize what their
patients were actually seeing. For those patients suffering from delusions
and physical misperceptions, the therapist could then substitute more
correct images for the false ones. It was literally possible to change
the way a person thought by altering the way he perceived reality.
But the implications of this discovery were too broad to be left in the
laboratory. In totalitarian countries around the world, the Dreamcap quickly
became the primary instrument of brainwashing and thought-control. If
a dissident wouldn't cooperate with his government, the ruling powers
could imprison him in a mental institution--a cover the old Soviet Union
and other dictatorships had used for many years--and impress their own
thoughts into his mind. If the dissident's mind accepted the new perceptions
as its own, the person was pronounced "cured" and released into
society. If the dissident's mind refused to accept the new perceptions,
his tormentors would keep at him, continually bombarding his brain with
new images until his mind could no longer determine what was an outside
influence and what was its own thought. The prisoner was then quite certifiably
crazy, which justified his continued imprisonment. In either case, his
ability to stand against the government's power was effectively crushed.
Such uses of the technique were banned as utterly abhorrent throughout
the free world, although there were persistent rumors that the CIA and
other intelligence organizations did maintain their own brainwashing "clinics."
But free enterprise was not about to let such a powerful tool go undeveloped--not
when there were potentially billions of dollars to be made.
It was frequently pointed out that the average person spent roughly a
third of his life asleep. Aside from the fact that sleep allowed the body
to rid itself of the day's accumulation of poisons, and that the normal
mind had a definite need to dream, sleep had little to recommend it. It
was a colossal time-waster. People's sleeping hours were a vast, untapped
resource waiting to be developed and exploited. The Dreamcap offered an
ideal way to do this.
One way was through education. Although nothing could supplant the traditional
teacher-student learning experience in school, the Dreamcaps were a godsend
to the field of adult education. People who worked hard at a job all day
could still find time, while they slept, to learn a second language or
catch up on the latest theories of organic gardening. "News magazines"
of sleep could keep the citizenry informed through articles dealing with
world conditions. The most popular use by far, though, was in the entertainment
industry. After dealing with mundane problems during the day, most people
were happy to put such cares behind them and lose themselves in a world
of fantasy. The Dream broadcast industry provided the ultimate in escapist
entertainment.
In all previous entertainment media, the medium itself came between the
storyteller and the audience--the printed page in the case of books, or
a screen in the case of movies and TV. The audience had to rely on the
artificial images the storyteller provided and translate those images
into personal symbols within the mind. In Dreams, all that had radically
changed. The images were supplied directly into the viewer's brain, and
the viewer felt as though he were actually undergoing the experiences.
He could spend his night actually being
a spy, or a detective, or the greatest swordsman in seventeenth
century France, then wake up in the morning with full memory of what had
happened. He could go out and face the new day with a feeling of having
been greater than he was, of having lived through an adventure without
any personal risk.
Wayne Corrigan was an important part of the new entertainment industry,
one of the select few people with imaginations vivid enough to be Dreamers.
He and Janet Meyers and the other Dreamers projected the images that sleepers
at home picked up on their own Dreamcaps. He created a role and broadcast
it through his headset. His images were amplified and transmitted across
wires to homes throughout Los Angeles, where they were impressed by Dreamcaps
into the minds of his audience, allowing them to live the adventure along
with him. In turn, each home Dreamcap sent a signal back to the studio
when it was tuned in, allowing the studio to monitor its precise ratings
and bill its customers accordingly.
One of the earliest problems discovered was one of sex role identification.
Most men wanted to identify with male roles in Dreams, and most women
wanted female roles. (There was an aberrant minority that seemed to prefer
"cross-gender identification," but the major broadcasters ignored
them.) In some cases, it was possible for a given adventure to star a
genderless protagonist who appealed to both sexes, but those stories were
more limited in scope, and not nearly as popular as the ones with full
identification.
One solution to the problem was the "Masterdream." In this
sort, the Dreamer created not one, but a number of different roles for
various members of the audience to identify with, as they chose. The Masterdreamer
would then move these characters through his Dream world to fit the story
he was telling. Since he could create both male and female roles simultaneously,
anyone could tune in to such a Dream without upset.
The Masterdreamers were a rare breed, though. They had to be able to
visualize an entire world all at once, and to keep individual characters
moving through it simultaneously without confusion. The Masterdreamer
ran his entire stage, and moved people through it like puppets. It was
a difficult art to master, and the staff here at Dramatic Dreams had only
one Masterdreamer--a genius named Vince Rondel.
The more common solution was to have separate Dreams for men and women.
Usually such Dreams would be totally separated from one another, although
in an emergency--such as frequently happened at a small company like Dramatic
Dreams with a tiny staff of writers and performers--the two roles could
work together within the same Dream world. That was what was happening
tonight: Wayne and Janet were portraying a team of government agents working
together on the same case. The men in the audience received Wayne's impressions,
identified with him, and thought of Janet merely as another important
character; for the women in the audience, it was the other way around.
For most Dreamers, this kind of Dream was easier to maintain than a Masterdream,
because there was a straight one-to-one relationship between Dreamer and
viewer. The viewer saw only what the Dreamer saw, and the Dreamer needn't
worry about maintaining portions of the world that were not in the present
scene.
The disadvantage was that when two Dreamers were operating in the same
Dream, accidents could occur--such as the guard in the corridor. Wayne
and Janet had each been visualizing him differently, and as a result the
image became fuzzy and jumped around until Janet relinquished control
of him to Wayne. Since both Dreamers had an equal ability to affect the
action within the Dream, coordination between them was essential.
Wayne was very grateful that Dreams did not run straight through. Research
had shown that Dreams were most effective when broken into fourteen-minute
acts, with fourteen-minute breaks between them. Dreaming was such an intense
experience that the body needed time to relax from one session before
entering another. The scenario writers had learned to gauge the length
of their scenes accordingly, and Dreamers universally considered the intermissions
a blessing. It gave them time to recover from the previous scene, stretch
their muscles, remind themselves what they were doing, discuss technical
problems with the engineer on duty, and--in the case of two or more auxiliary
Dreamers working in tandem--it gave them the chance to go over their mistakes
and improve their coordination.
Wayne took a deep breath and let it out slowly as he settled the Dreamcap
on his head. Twenty-two thousand people were tuned in to this Dream, from
what Ernie White had said. That wasn't very many, not in a city the size
of Los Angeles. Granted he was a new talent on a small local station,
and it took time to build up a decent following. But Janet was a better
Dreamer than he was, he knew that; she was one of the established artists
at Dramatic Dreams, with a following of her own. Her presence in this
one should have brought in a lot of women to bolster his ratings, maybe
introduce a few new people to his style. Instead, he seemed to be dragging
her down to his level.
Damn it, I know I'm good! he thought resentfully. I may not be another
Vince Rondel, but I know I can do better than this. How in hell can I
break out of this slump?
A blue light flashed in the ceiling, his thirty second cue. Wayne lay
back on his couch, wriggled himself into a comfortable position, and began
the self-hypnosis routine all Dreamers learned to get them into a trance
state for better projection. He forced his mind to shed all extraneous
thoughts. Above all else, he was a professional. He had a story to tell.
He did not take his own problems and prejudices into the Dream with him;
that was the surest way to get himself fired. As long as he was Dreaming,
it didn't matter to him whether there was one person or a million on the
other end of the line. Ratings were only a problem in real life; to any
dedicated Dreamer, the Dreams themselves were all that mattered.